Progress Update
Welcome back! I’ve been rather quiet this past couple of weeks, as I was busy fulfilling my obligations towards my (now ex) employer and helping my team ship the game we had been working on for the...
View ArticleEnemies, ECS, and Modding
Hello everyone! As we continue to work towards our Alpha build, I am also overhauling the existing systems from the prototype to allow for all the cool stuff we talked about during the campaign -...
View ArticleMinimap, Lighting, and Triggers
It’s time for another progress update! We’re now in full “content production” mode for the alpha: the level has been laid out, roughly half of the gameplay / enemies are in testing, and while Thomas is...
View ArticleAlpha Progress Update & The Beast
It’s been almost two weeks since our last update, and as the year draws to an end, I wanted to share our latest news with everybody who backed the game or is simply interested in it and is following...
View ArticleCrowds, guards, NPCs, and art update
Welcome back everyone! With the next alpha build still a good 10-or-so days away, we thought it would be nice to post an update about some of the changes and new features coming up.
View ArticleAlpha 3 is out!
Welcome back everyone! The first week of March is almost over, which means it’s time for another Alpha build ^_^ And if you are one of our esteemed Alpha backers, hopefully this is the one that will...
View ArticleAlpha 4 released to backers
Last week we released our 4th Alpha build to our Kickstarter backers! Here are some highlights of the new content :)
View ArticleAlpha 6 : The Ministry of Rehabilitation
Welcome back dear backers and non backers, This will be … *drum roll*… our final Alpha update! How time flies ^_^# This also means starting from June 1st we will open up the builds to all backers who...
View ArticleSo long, and thanks for all the fish
This will most likely by my final post... Wanna know why? Click here! Reason number 5 will blow your mind! Nah just kidding, but really, read on...
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