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Progress Update

Welcome back! I’ve been rather quiet this past couple of weeks, as I was busy fulfilling my obligations towards my (now ex) employer and helping my team ship the game we had been working on for the...

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Enemies, ECS, and Modding

Hello everyone! As we continue to work towards our Alpha build, I am also overhauling the existing systems from the prototype to allow for all the cool stuff we talked about during the campaign -...

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Minimap, Lighting, and Triggers

It’s time for another progress update! We’re now in full “content production” mode for the alpha: the level has been laid out, roughly half of the gameplay / enemies are in testing, and while Thomas is...

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Alpha Progress Update & The Beast

It’s been almost two weeks since our last update, and as the year draws to an end, I wanted to share our latest news with everybody who backed the game or is simply interested in it and is following...

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Crowds, guards, NPCs, and art update

Welcome back everyone! With the next alpha build still a good 10-or-so days away, we thought it would be nice to post an update about some of the changes and new features coming up.

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Alpha 3 is out!

Welcome back everyone! The first week of March is almost over, which means it’s time for another Alpha build ^_^ And if you are one of our esteemed Alpha backers, hopefully this is the one that will...

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Alpha 4 released to backers

Last week we released our 4th Alpha build to our Kickstarter backers! Here are some highlights of the new content :)

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Alpha 6 : The Ministry of Rehabilitation

Welcome back dear backers and non backers, This will be … *drum roll*… our final Alpha update! How time flies ^_^# This also means starting from June 1st we will open up the builds to all backers who...

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First Beta

Ten days ago we released out first Beta build, this is how it went!

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So long, and thanks for all the fish

This will most likely by my final post... Wanna know why? Click here! Reason number 5 will blow your mind! Nah just kidding, but really, read on...

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