Update 27: Lights & Rain
In this update we talk about destructible lights, rain, indie gatherings, and of course more pixel art!
View ArticleUpdate 28: Cars
In this update we present some of the vehicles that will populate our hub level, plus some light rays and a guard losing his head (and more).
View ArticleUpdate 29: happy 4th of July!
In this update we celebrate freedom in our very own way. Also we finally have a Kickstarter launch date :D
View ArticleUpdate 30:
Our last update until the launch of our Kickstarter campaign, as we focus our efforts on getting everything ready on time.
View ArticleUpdate 31: Almost ready!
Gearing up to launch our Kickstarter campaign, so we celbrate by posting gifs!
View ArticleKICKSTARTER LIVE!
the culmination of almost a year of nightly work, sleep deprivation, and moonlighting: our Kickstarter campaign =D !
View ArticleMega News Post
After close to a month of silence, we come back with a news post about how our campaign has been doing!
View ArticleLevel and map editor
It's been a while since we last posted (running the campaign was exhausting!) so I thought I would update our dear indiedb watchers with some progress on the editor.
View ArticleAuto-tiling
This week-end I've been working on the auto-tiling feature of the editor. It's usually a rather popular feature in map editors (mostly because it saves a lot of time) so I thought I would do a little...
View ArticleStairs, ledges, and AI companions
This past week I've been working on some new ways to get around the levels, such as climbing stairs and jumping off ledges, as well as the systems which deal with AI-controlled NPC companions.
View ArticleProgress Update
Welcome back! I’ve been rather quiet this past couple of weeks, as I was busy fulfilling my obligations towards my (now ex) employer and helping my team ship the game we had been working on for the...
View ArticleEnemies, ECS, and Modding
Hello everyone! As we continue to work towards our Alpha build, I am also overhauling the existing systems from the prototype to allow for all the cool stuff we talked about during the campaign -...
View ArticleMinimap, Lighting, and Triggers
It’s time for another progress update! We’re now in full “content production” mode for the alpha: the level has been laid out, roughly half of the gameplay / enemies are in testing, and while Thomas is...
View ArticleAlpha Progress Update & The Beast
It’s been almost two weeks since our last update, and as the year draws to an end, I wanted to share our latest news with everybody who backed the game or is simply interested in it and is following...
View ArticleCrowds, guards, NPCs, and art update
Welcome back everyone! With the next alpha build still a good 10-or-so days away, we thought it would be nice to post an update about some of the changes and new features coming up.
View ArticleAlpha 3 is out!
Welcome back everyone! The first week of March is almost over, which means it’s time for another Alpha build ^_^ And if you are one of our esteemed Alpha backers, hopefully this is the one that will...
View ArticleAlpha 4 released to backers
Last week we released our 4th Alpha build to our Kickstarter backers! Here are some highlights of the new content :)
View ArticleAlpha 6 : The Ministry of Rehabilitation
Welcome back dear backers and non backers, This will be … *drum roll*… our final Alpha update! How time flies ^_^# This also means starting from June 1st we will open up the builds to all backers who...
View ArticleSo long, and thanks for all the fish
This will most likely by my final post... Wanna know why? Click here! Reason number 5 will blow your mind! Nah just kidding, but really, read on...
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